

They spend tons of effort on things like trying to make healers and tanks fun. It's amazing they don't realize basic things like that, which means they actually haven't had the right talent for a long while.

For one, it creates artificial and spiky emotions in players, which just burns people out. One of the worst ideas in games I've run into. It's almost there, if they could just tweak a couple things. Overwatch is a frustrating game to play because they almost have it right.
#PROJECT HAVEN SCC2 LOSING POINTS FREE#
The game might have lasted longer if they followed Riot's model and made it free to play with micro transactions. I say this as someone who loves the game, and doesn't play any other game. However that game has been delayed (again, and again) so now the player base is hemoragging even harder. In order reclaim that revenue those people were then moved to "Overwatch 2" and all new content was focused on that game. The extremely consumer-positive loot box system (you can get ample loot boxes by just playing the game, and loot boxes avoid giving you items you already have) means that most players didn't need to buy loot boxes in fact if you played the game a lot (as a potential whale) you didn't need to pay at all for your favorite skins.Īctivision saw that after Year 2/Year 3 the revenue growth for OW fell off a cliff and deprioritized people who would have been making new art/content for the game. My theory is (I'm stealing this from someone else) is essentially Activision saw they had a huge player base who paid $60 once and never again. A lot of competitive players and streamers burned out of playing boring and/or frustrating metas (for a year or more) and casual players ultimately got bored. The communication was decent at first then fell off a giant cliff. The competitive community has always complained about the slow trickle of balance changes and the casual community has always complained about the lack of new content (maps, events, heroes). There has been little to none new content and changes to the game.
#PROJECT HAVEN SCC2 LOSING POINTS FULL#
The game is incredibly stale, and IMO, is probably the death knell of full price online games. The competition isn't driving away people from Overwatch. Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has overlapping audiences with battle royale FPSes.
